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Personal Projects
Procedural Generation
This project was made during a personal research project following the work of Sebastian Lague. I wanted to create a procedural generation tool to create different types of landscapes. My goal was to make the tool as modular as possible to be able to customize the created landscape while keeping the project fairly optimized.
I also created a simple script generating grass and flowers on created chunks, as well as a shader handling water ripples and waves and another one tackling grass sway.
Design Intentions :
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Create a modular tool for procedural landscape generation ;
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Add options to visually impact the landscape ;
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Learn more about Perlin noise and height maps usage ;
GrassHills
Desert
GrassHills
1/2
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