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School Projects

Gloom

Gloom is a school project made at the UQAT in 2023 using Unreal. For this project, every team was associated with a character and had to make a game out of it. Our character was the Doom guy from the Doom franchise. From there, we created a prototype based on the controls of Doom Eternal.

You can try out Gloom here.

Constraints : 

  • Project's base theme : Doom guy ;

  • Time limit : 7 weeks ;

I was responsible for : 

  • The gun play - Rifle, Shotgun, Grenade launcher ;

  • The health system - Along with the pickups ;

  • The ammo system - Along with the pickups ;

  • Main, Pause and Options menus ;

  • Assisted in the AIs of the enemies ;

My teammates 

  • Audrey Langlois - Programmer / Sound design ;

  • Caroline Forget - Programmer ;

  • Camille Boudreault - AI design ;

  • Sasha Fortier - Level design ;

  • Raphaëlle Raymond - Animation/Rigging ;

  • Alex Savoie-Laflamme - Lighting / Post-process / Props and character modeling ;

  • Nicolas Lévesque - Environment artist ;

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