School Projects
Gloom
Gloom is a school project made at the UQAT in 2023 using Unreal. For this project, every team was associated with a character and had to make a game out of it. Our character was the Doom guy from the Doom franchise. From there, we created a prototype based on the controls of Doom Eternal.
You can try out Gloom here.
Constraints :
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Project's base theme : Doom guy ;
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Time limit : 7 weeks ;
I was responsible for :
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The gun play - Rifle, Shotgun, Grenade launcher ;
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The health system - Along with the pickups ;
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The ammo system - Along with the pickups ;
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Main, Pause and Options menus ;
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Assisted in the AIs of the enemies ;
My teammates :
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Audrey Langlois - Programmer / Sound design ;
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Caroline Forget - Programmer ;
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Camille Boudreault - AI design ;
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Sasha Fortier - Level design ;
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Raphaëlle Raymond - Animation/Rigging ;
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Alex Savoie-Laflamme - Lighting / Post-process / Props and character modeling ;
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Nicolas Lévesque - Environment artist ;